Super Smash Bros Esports League

Calling all gaming enthusiasts in grades 3 - 5! We are partnering with Western Michigan University (WMU) to offer a Super Smash Bros Esports League this fall at WMU’s Esports Arena!

Players will compete weekly in 3 matches against 3 different players. Scores are recorded to keep track of standings for a tournament the final week of the program on Saturday, April 27. Please bring your own controllers from home if you have them.

There are two time slots to choose from, 5:30pm or 6:45pm. There are 16 spots available for each time slot.




Destruction of Property

Destruction of WMU Esports property is strictly prohibited.  This includes inside or outside the arena building.   It is at the discretion of the WMU or Kzoo Parks & Rec staff to remove anyone caught intentionally damaging or destroying property.



  • Gamers will be scheduled to compete against other gamers each week. To the best of our ability, we will try to schedule everyone so that they face each gamer once.
  • All matches will be 3 games.  Warm-up periods, button checks, and “hand warmers” may not exceed 30 seconds.  You will be able to do this each time you start a match with another student.

    Set Length

  • Each game will be 5 minutes.


Match Procedures

  1. There are 5 Maps to choose from to START the Game 1. 
  2. Players can talk out and try to come to an agreement what map they want to play.  IF they cant…
  3. They will play BEST OF ONE Rock Paper Scissor….
  •  the winner (Player 1) will choose one of the 5 maps they don’t want to play
  • Player 2 who lost in Rock-Paper-Scissors will choose a map they don’t want.
  • Player 1 will then choose a 2nd map they don’t want,
  • Player 2 will choose their 2nd map they don’t want.
  •  The remaining Map will be the Map they start Game 1 on.

3.   Players select their characters. The same character can be chosen by both players that are playing against each other.

4.  The players play the first game of the match.

5.   The losing player of GAME 1 will be able to COUNTER PICK from a different set of 4 maps.

6.      BOTH PLAYERS may choose to change characters.

7.      The next game is played.

8.      The losing player of GAME 2 will be able to COUNTER PICK from a different set of 4 maps.

9.     Once you have played your 3 games, reported your score, and there are still games going on with in your pool, you can start a scrimmage match until the other games in your pool are done.

10.    Players will then rotate to their next opponent. Follow steps 1-9 for each NEW MATCH.


Reporting Scores  

  •  It is the Players responsibility to report the score to the CITY OF KALAMAZOO PARKS & REC STAFF OR THE WMU STAFF.
  •  Be sure to give your score and in-game name to one of the staff.
    •   Example “Johnny 1 point/ Debbie 2 points
  • Next round of matches will start when all scores have been reported.



Self-Destruct Moves

If a game ends with a self-destruct move, the results screen will determine the winner.


Sudden Death

Should both players have the same amount of stock after the 5-minute period the game will automatically Sudden Death mode.  It will begin as soon as 5-minute period ends.  Players will have 300% damage.  There will be 10 seconds to either knock the opposing player out (KO’s) or borders around the screen will close in on the stage and the player that is touched by the shrinking border will be knocked out.



  1. Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings.


Final Rulings

  • If any unforeseen situations occur, the judgment of CITY OF KALAMAZOO PARKS & REC STAFF OR THE WMU STAFF is final. Rules may be altered in the following weeks as we get a better of understanding of how the league will be in the best interests of the competitors.  (Example: A game-breaking glitch is discovered on a stage mid-season that could be exploited. Thus, the stage may need to be removed from legal play for the remainder of the event.).
  • Any game interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, AV cords get disconnected, etc.) should be reset and replayed at staff discretion.


Game Rules

Game Setting

  •  Stock and time are set to 3 stock and 5 minutes for Singles and Doubles
  • Final Smash Meter: Off
  • Spirits: Off
  • Damage Handicap: Off
  • Stage Selection: Anyone
  • Items: Off and None
  • First to: 1 Win
  • Stage Morph: Off
  • Stage Hazards: Off
  • Team Attack: On
  • Launch Rate: 1.0x
  • Underdog Boost: Off
  • Pausing: Off
  • Score Display: Off
  • % Show Damage: Yes
  • Custom Balance: Off
  • Echo Fighters: Separate
  • Radar: Big
  • Teammate Highlight: On
  • Mii Fighters: All moveset combinations are legal


 Stage List


  • Battlefield
  • Final Destination
  • Pokemon Stadium 2
  • Smashville
  • Town & City


Counter pick stages:

  • Kalos Pokemon League
  • Yoshi’s Island
  • Yoshi’s Story (Brawl)
  • Lylat Cruise